Buddy's Place
Exclusive SXSWI Interview: Tim Langdell, Part Two
(Part one of this interview is now online)
Something is making gaming innovator and SXSW:IA panelist Tim Langdell scratch his head. "The biggest selling-game ever was The Sims 1. The biggest selling game for women was The Sims 1. Why is that the games industry didn't pick up on this?"
Big as it is, Langdell (appearing today at 3.30pm in room 6 at the Austin Convention Center at Redrum in the Rue Morgue': Collaboration in International Communities) thinks gaming as a business is missing out. "It's a $100 billion industry that's underperforming," he said. The trick is guessing what will work, and the problem has been that the industry has as bad a track record of spotting the next big thing as any other industry.
Take MMOs. "if you'd have asked people in the mainstream game industry five years ago, they would have said that if you got 100,000 on Everquest, that's good going." That meant that investors were wary of sinking cash into them. When it came to Blizzard and the monster that is World of Warcraft, according to Langdell. they struck a deal to basically operate under the radar, and "were able to develop it as a really-high-end independent developer."
Something is making gaming innovator and SXSW:IA panelist Tim Langdell scratch his head. "The biggest selling-game ever was The Sims 1. The biggest selling game for women was The Sims 1. Why is that the games industry didn't pick up on this?"
Big as it is, Langdell (appearing today at 3.30pm in room 6 at the Austin Convention Center at Redrum in the Rue Morgue': Collaboration in International Communities) thinks gaming as a business is missing out. "It's a $100 billion industry that's underperforming," he said. The trick is guessing what will work, and the problem has been that the industry has as bad a track record of spotting the next big thing as any other industry.
Take MMOs. "if you'd have asked people in the mainstream game industry five years ago, they would have said that if you got 100,000 on Everquest, that's good going." That meant that investors were wary of sinking cash into them. When it came to Blizzard and the monster that is World of Warcraft, according to Langdell. they struck a deal to basically operate under the radar, and "were able to develop it as a really-high-end independent developer."