LittleBigPlanet

1) Falling for Physics

It was nice to see physics engines (the programming in many games that produces realistic interactions between objects) used for something other than creating an authentic-looking corpse falling down stairs. 2008’s best and most fantastical games (LittleBigPlanet, World of Goo) were given a rooting in Newtonian and gravitational physics, which lent them a sense of realism and enhanced gameplay.

2) Wii-Crap

The continued popularity of the nongamer-friendly Wii spawned a horde of mediocre and half-baked titles in an effort to capitalize on the newfound Wiimote-wielding demographic. Buyer beware.

3) Game Over

Despite the gaming industry’s continued good sales overall, local and national game publishers and developers couldn’t help but jump on America’s layoff bandwagon.

4) Earth to Garriott

Local gaming legend Richard Garriott was vacationing in space while his latest creation for NCsoft, Tabula Rasa, went belly up. Unsurprisingly, he left the company soon after returning to his home planet.

5) Five Within a Five

Who am I kidding? Here are my five favorite games of the year: LittleBigPlanet, Fallout 3, Left 4 Dead, Braid, Grand Theft Auto IV.

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James graduated from Columbia University in 2000 and moved to Austin a year later. Ever since, he has followed the arts and video game scene in ATX, editing and writing stories for the Chronicle along the way. Over his more than 20 years with the paper he has climbed the "corporate" ladder from lowly intern to managing editor.