Good thing he can float like that. Too bad he's stuck in a box being poked with swords.

What did you do this past weekend? What? You didn’t make a fully functional video game during those 48 hours? Seems a waste when almost 600 people did exactly that for the annual Ludum Dare competition. Only a portion of those games fit the constraints of a Weekly Waste of Time (ie., free to play on a browser without plugins), and here are a few of the highlights.

A quick caveat: These games can be innovative, fun, challenging, easy, and just about every other adjective you can think of to describe a video game. But, what none of these games are is polished. Almost all of the games have a bug here and there, so don’t judge too harshly. Look past the jagged edges and see the kernel of radness beneath. (Note to self, new band name: Kernel of Radness or Colonel of Radness). The theme of this year’s event was “escape.”

Start locally with Adam “Atomic” Saltsman‘s Legend of Zelda-esque Bomber Planet. Traverse the moon-like open world in search of a way back home. Your only weapons are timed bombs that can obliterate space crabs or be used to reveal helpful items. I recommend you use them for both.

The unstoppable indie force Markus Persson created a first-person dungeon crawler, Prelude of the Chambered, that looks and plays much like his other massively successful game, Minecraft.

I expected the vast majority of the escape-themed games to be run-and-jump centric, the only true platformer that impressed me was Hollow. The multipurpose jump/attack mechanic is interesting and the developer even managed to squeeze in an easter egg.

The puzzle games stood out the most with the color matching of Rainbow Jail begging to be ported to handheld devices. The moody, hand-drawn mazes of Dream Path and the plan-your-path confusion of EscapeBot are both worth a whirl. The strangest puzzle game is Not the Sharpest Sword in the Box that involves moving your loose-limbed character within the confined space to avoid getting impaled.

Lastly, the interactive fiction of A Tale About Life Death and a Looser [sic] is a depressing look at modern life told with a needle-point aesthetic.

You might want to click around the other 590 or so games at your disposal on the Ludum Dare website. That should keep you busy until next year.

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James graduated from Columbia University in 2000 and moved to Austin a year later. Ever since, he has followed the arts and video game scene in ATX, editing and writing stories for the Chronicle along the way. Over his more than 20 years with the paper he has climbed the "corporate" ladder from lowly intern to managing editor.