by Jesse Sublett

Not since the inven-
tion of barbed wire has technology flashed across the American frontier with
such terrible brilliance. This time, the technology is CD-ROM, and the frontier
is more of an imagined place than a real one. So much the better: Instead of
fencing in our imagination, a virtual manifest destiny has the potential of
turning our computer monitors into stagecoach windows on the past. The frontier
has emerged on a new frontier, and although the paradigm has shifted, the sun
still sets in the West. And that’s enough sagebrush-meets-silicon metaphors to
start off this western multimedia round-up. Try booting up these:

Produced by Dallas-based Archimedia, The Alamo: Victory or Death
(Windows & Mac, $59.95) is a two-disc edutainment program that takes
its title from Commander William Barrett Travis’ February 24, 1836 letter
calling for “the people of Texas and all Americans in the World” to come to the
aid of the besieged mission of San Antonio, where a rag-tag band of less than
200 men made their ill-fated last stand against Santa Anna’s army. For the
baby-boomer with a Davy Crockett coonskin cap or lunch box in his past, this
game will strike a deep chord. But don’t expect the electronic equivalent of
defending a sandhill Alamo or Doom with muzzle-loaders. This is history,
not a game, and how you remember this Alamo depends largely on what you
expected to get out of it.

The Alamo is easy to navigate and its content is fascinating and
well-written. The interface does a serviceable job of bringing to life battle
logistics, the mood of the time, Texas’ multicultural foundation, and a lot of
things they didn’t tell you about in school. The presentation of The Alamo:
Victory or Death
reveals one of the great advantages of CD-ROM. Traditional
books, movies, or documentaries inevitably rely upon a tried-and-true
storytelling model, in which the viewer or reader is expected to identify with
one particular character or set of characters. Freed from the constraints of
those formats, the interface for The Alamo continually asks you to browse
through the opposite point of view. You can hear the Texan side of the story or
the Mexican side. And it’s not just battles and powerful longhaired men — it’s
the missions, the Tejanos, the clothes people wore, the music they listened to.
Voice actors include Dan Rather, Sissy Spacek, and Linda Gray. Some are better
than others. The neatest thing about The Alamo is the 3-D virtual tour
of the compound. For once I actually grasped the feeling of futility a small
army might feel trying to defend such a large and rambling fortress. That said,
I must say that aspect is really the only thing about this CD-ROM that exceeded
or even met my expectations. Sound effects and music are sparse. The graphics
are okay but not exactly dazzling. If only the Tejanos could have postponed the
revolution until photography had been perfected! The narration could also use
more humor, more of an edge, more personality.

But if only because there’s nothing else out there quite like it, The
Alamo: Victory or Death is going to be a cornerstone of any multimedia
Texana collection — at least until something better comes along.

The CD-ROM version of Encyclopedia of Frontier Biography by Dan L.
Thrapp (Windows, University of Nebraska Press, $150) is a godsend to anyone who
writes about American frontier history, and a nifty present for any cyber
cowboy. I’ve worn out the text version of this four-volume classic, published,
like the CD-ROM, by the University of Nebraska Press. The worst thing that can
be said is that it’s only available for PC platforms, and the next worst thing
is that the interface is somewhat old-fashioned. But the damn thing does the
job it’s supposed to do: get you to the information you ask for. Dan Thrapp,
who died last year, was a fine historian who had good taste in choosing his
sources and subjects and displayed some humor and wit in his treatment of them.

This is what I call a biscuit: 5,600 articles on important frontier figures,
with 270 photos. The alpha list starts with “Aaron, Sam, Arizona pioneer” and
ends with “Zutacapan, Acoma Pueblo chief.” Try the chronological order of
“Special Listings,” starting with “Liotot, the surgeon and assassin (d. 1687).”
A member of La Salle’s expedition, Liotot performed the first leg amputation
recorded in Texas. The patient died, however, and Liotot later murdered La
Salle’s nephew and at least three others.

You can also search by term or phrase, with Boolean terms. “Gunfighter,”
which produces 95 matches; “cowboy,” for 245 matches; or “scalphunters,” for 5
matches. Of course it’s not all blood, bullets, and horses. Under the category
of “Writers, Editors, Publishers, Historians, etc.,” there are 355 listings;
under “Military Figures,” 1,005; and “Jesuit Missionaries and Priests,” 105. If
you need more than that, go to the library and pump the parking meter full of
quarters because you’re gonna be there a long, long time.

There are a lot of other western biographies, histories, and reference
books I’d like to see on CD-ROM. It would be great to have all Charlie
Siringo’s books, J. Marvin Hunter’s The Trail Drivers of Texas, all the
great works by Walter Prescott Webb, J. Frank Dobie, Howard L. Lamar, Tom Lea,
and Bill Goetzmann. That’s just for starters. I could easily list 100. One
book, however, that has no place on such a list is The Encyclopedia of
Western Lawmen and Outlaws
by Jay Robert Nash (Windows & Mac, ZCI
Publishing $14.95). But here it is, and the only people who would buy this
stinker are nuts like me and people who don’t know any better. I know, it
sounds promising: over 600 profiles on western lawmen and outlaws (counting, I
presume, those who were both) with hypertext links, over 800 photos (many of
which won’t load from my disc), a glossary, and a “continuous multimedia
overture.”

No work this corny and unreliable should be called an “encyclopedia.” It could
still be fun if Nash’s writing (he also narrates some of the text) were not so
stilted and humorless. Some of the errors are simple mistakes regarding dates,
names, and places; some are common misconceptions cobbled from unreliable
source material, which betrays the author’s sloppy research; others seem to be
original. To top it all off, the interface is clunky and not pleasing to the
eye. If you’ve gotta have it, don’t pay more than 10 bucks for it. I paid
$14.

Maybe games are more your cup of sarsaparilla tea. If you’re looking for
virtual shoot-’em-ups like Doom but set in the West — say, a version of
The Wild Bunch without the slow parts — you might have to wait awhile. But if
you enjoy the western milieu and have the patience, you’ll eventually get to
pin on a badge and slap leather against a killer and cheater named “The Kid” in
a virtual western adventure called Dust: A Tale of the Wired West (Windows & Mac, Cyberflix, $49.95). This CD-ROM has a lot of things going
for it: neat graphics, a good story line, cool sound effects, and music. The
3-D animated prologue and title sequence are really cool — fading in during a
poker game between your character, The Stranger, and The Kid. The game turns
sour, guns are drawn, you hightail it, and end up walking through the digital
desert to the scruffy and weird little town of Diamondback. You must navigate
through the town (in first-person, subjective point of view), picking up
objects you’ll need for barter; talking to strangers (who appear in digital
video); and getting clues about where to sleep, how to raise a stake for a
hotel room, and where to find a gun. You play poker, blackjack, and a slot
machine (in a saloon called “The Hard Drive”) to raise money, and I have to
admit I’ve never worked so hard to make 11 bucks in either my virtual life or
otherwise. Dust is a cool game and it’s worth checking out. Of course, if a
virtual version of The Wild Bunch or Blood Meridian comes out,
Dust may well get left in the dust.

If you’ve got kids in the household who have a hankering to learn about what
it was like to cross the Great Plains in a covered wagon instead of a Ford
Explorer, Oregon Trail II (Windows & Mac, MECC, $59.95) may be just
the ticket. This is definitely an edutainment title, and the amount of
“tainment” you experience will probably vary from person to person, depending
on how you like to spend your time in front of a monitor. As in Dust, you
navigate through the game talking to people in 3-D-rendered towns, buying and
trading for the supplies you’ll need before you head out on the trail. There
are no big mysteries to solve, but you do have to do some careful planning,
bartering, and outfitting or you’ll never make it — kinda like things really
were back then. I have to confess I’ve never made it onto the trail, because I
always end up spending all my money on whiskey and guns. Then when I click on
the sign leading out of town, I’m told that I still haven’t bought the animals
to pull my wagon!

Oregon Trail II also comes with a video documentary about westward
migration in the 19th century that’s pretty good and fairly accurate. You can
have different experiences when you play the game by selecting the town to jump
off at, the year of your journey (between 1840 and 1860), your skill level, and
your identity and background. You can refer to a handy trail guide with good
historical and geographic information and record your thoughts in a diary. Just
imagine if the pioneers had had laptops.

I have to admit that when the TV documentary called The Wild West aired
a couple of years ago, I had a lot of quibbles with it, mostly over content and
style. But the CD-ROM version of the show (Windows, Jasmine Multimedia,
$45.95), proved to be a pleasant surprise. The digitized version looks and
sounds just great, and the interface presents a number of multimedia options
within each episode, including period music (including lyric sheets), maps, the
narrative script (with an accompanying bibliography for each section viewed), a
timeline, and a game (hangman, of course) to test your knowledge. I enjoyed
browsing the Cowboys episode and clicking over to the piano man to hear six
classic cowboy ballads, including “The Chisholm Trail” and “Streets of Laredo.”
You can also skip through each episode by clicking through the index. While the
TV version of The Wild West was no groundbreaker, and one could still
gripe about what’s included in this “history,” this CD shows just how adaptable
some material is to this format. I also hope it’s an indication that more
products like it will be coming down the trail in the future.

The frontier — wherever and whatever that is — has always been the place
where humans go to test their mettle against the elements, to experience the
unknown, to rise above the mundane. Forget Manifest Destiny, we do these things
not because they must be done, but for the hell of it. That’s part of the
appeal of these new multimedia gizmos. The reference titles certainly make my
work as a writer much easier and more fun. But what I really like is the
unknown factor, the notion that this is a new medium and no one knows just
where it’s going. I like to hear the whisper of a restless wind, the howl of a
coyote, and the jingle-jangle of silver spurs coming out of my Mac. It just
seems right. n

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