Swimming in uncharted waters

If you’ve already conquered the many-floored mania of last week’s waste of time then you’re either pretty quick with a mouse or fired. Here’s to hoping it’s the former.

This week we turn it down a notch (actually, a couple of notches) with a decidedly less intense experience. In fact, Daniel Benmergui is a self-proclaimed experimental game designer – a phrase that is the commercial kiss of death. If his games have goals it’s to achieve the happiest ending possible. Simple controls, 8-bit graphics, a dash of poetry (sometimes visual, sometimes textual), and a bit of sociological experimentation make for a unique and addictive experience.

Benmergui’s latest creation, Today I Die, is his most textually interactive. Move objects around, find new words and change your character’s situation until you find a resolution that suits you.

Click here to play.

There’s something about the simple graphics and imagery that imbues a simple premise with a longing in the player to ensure the character’s happiness (A common thread in his Benmergui’s other games: I Wish I Were the Moon, Night Raveler and the Heartbroken Uruguayans, and Storyteller).

Enjoy.

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James graduated from Columbia University in 2000 and moved to Austin a year later. Ever since, he has followed the arts and video game scene in ATX, editing and writing stories for the Chronicle along the way. Over his more than 20 years with the paper he has climbed the "corporate" ladder from lowly intern to managing editor.