This Week's Waste of Time
Video-game innovation, free of charge and on your browser
By James Renovitch,
11:18AM, Thu. Jul. 29, 2010
It's rare that a truly unique style of gameplay comes around. Like hearing music that doesn't sound like anything else, it makes you sit up and listen, or in this case, play. The first post in this blog series, Cursor*10 is a good example. And now there is the time/space warping of Fault Line.
Fault Line is a crisply designed browser game that plays as smoothly as it looks. The platforming is pretty standard with running and jumping, but the puzzle element to the game comes with your projectile hands. Using nodes placed throughout the levels you can pull two together and the entire level between those two points will fold in on itself. That alone is interesting, but when you have moving objects disappearing into the fold only to come out the other side the running and jumping get a bit more hairy. More than that, when several folds at various angles begin to combine, the brain can overheat. Sometimes the game rewards the trial and error process more than a thought out strategy, but that's a small beef for a free game that otherwise hits the mark.
Calling anything "original" in the video game world is an open invitation for comment posters to claim otherwise. Or is it a ploy to get more people to comment on my blog? You decide.
Play Fault Line first by clicking here. Then you can start pontificating.