
In general, educational games are either too dry to engage young minds or too fluffy to impart any knowledge. Passing the Ball smartly does a bit of role playing (which is technically true of all games) that puts the young player in the position of caretaker of a younger charge. The player implements dodgeball-esque tactics to keep baddies at bay while also training his protege to defend himself. With a little parental tutelage, young players, while reveling in being the protector for a change can come to the realization that, the reality of the matter is that they are the trainee in the real world. Segue that into a discussion of what's allowed on the computer and warning signs of troublesome characters and the game has served its purpose.
TWWT, GDC Online, Gregory Weir, Passing the Ball, Web Wise Kids