Like a grown-up version of the old
Choose Your Own Adventure series,
Marc Majcher's
24 pieces of sharp narrative lead you through role-playing situations that range from the quotidian and contentious - "Three Old Men" - to the goofily fantastic - "The Sign of the Great Old Elder God from Beyond" – to the universally poignant - "The Leaves Will Bury."
Life itself is a sort of game, of course, or at least
an overlapping series of many different games that don't really end until brain-death. Within that structure of life, more formal games are often assayed, and many of those, especially these days, in the long wake of
Dungeons & Dragons
many of those are specifically
role-playing games.
In this brief and well-designed volume, Majcher (who, when he's not doing modern lit a favor like this, is one of the principals of
Gizmet Gameworks) fits the flesh of the human condition deftly onto diverse RPG frameworks. He does this not by way of providing another past-time so much as providing a new way to
halt time for closer consideration of our places within its flow.
Now, you're not supposed to actually
play any of the micro-games described here – although we reckon it would be a personally revealing hoot and a half to
try to, among friends. No, these pieces are more for
reading; and we're glad to say that, if you choose this adventure, the experience will be
a rewarding one.